Skip to content

Renewables, Climate and Future Industries Tasmania

Fact Sheet - Problem solving

Download the Fact Sheet - Problem solving (PDF).Diagram showing line leading to Effect (contaminants in recycling bins). Inputs that feed into the effect are: Equipment, Information, People, Method, Surroundings and Materials

Fishbone  diagram (cause & effect)

  • The Fishbone (or Cause & Effect) Diagram (pictured), is a special form of brainstorming. It is a useful technique for laying out the possible causes of a problem.
  • The problem is defined clearly and stated simply, in a box on the diagram. Brainstorming generates possible causes of the problem. These causes are noted on the diagram as branches, or rib bones of the ‘fish’.
  • The aim is to map all possible causes before making any judgements about the most likely cause.

5-whys

  • In developing a fishbone diagram it is important to get to the root cause of the problem. We do this by asking, “why?” until we have identified what we think is the major cause, typically around five times. For example:
    • Why did we have to send 500kg of product to landfill? - Because the customer rejected it
    • Why was it rejected? - Because it did not pass food safety testing on arrival
    • Why did it fail safety tests? - Because the packaging had not sealed properly
    • Why didn’t we notice that the packaging wasn’t sealed properly? - Because we only did a visual check and it wasn’t visible
    • Why didn’t we do a physical check? - Because we didn’t have time and we didn’t know how to
  • Actions to address the root cause could include training, automated detection and Just-in-Time process improvements to prevent rushing.

Brainstorming

  • Brainstorming is a group ‘idea generation’ method. The aim is to get as many ideas as possible from the group, with everyone contributing and no-one dominating the process. It is most effective with groups of up to 12 people.
  • Storyboarding is a structured process, which enables a small team of participants to explore a topic and arrive at a consensus view on a course of action or a set of conclusions. The process uses sticky notes as the principal means of collecting, sorting and editing ideas.
  • A typical storyboarding session lasts three to four hours and involves two phases: a brainstorming phase, generating many ideas without evaluation, and an editing phase, where each idea is discussed and evaluated. These phases separate creative thinking from critical thinking.

DMAIC

  • DMAIC (pronounced “d’may-ic”) is a systematic improvement methodology developed by W. Edward Demings.
  • DMAIC is a five-step process. The name DMAIC is derived from the first letter in each step, as follows:
    • Define the problem
    • Measure the process and collect data to better understand the problem
    • Analyse the problem to identify the root causes
    • Improve the process and measure the effect
    • Control the improved process to prevent recurrence
  • Each step must be completed thoroughly and in sequence before moving on to the next.
  • DMAIC incorporates problem solving tools presented here, including fishbone diagrams and five-whys, to analyse the problem and develop solutions.
  • The DMAIC process can be applied by individuals, work teams or special purpose teams.
  • The process is simple and effective. It is useful for all levels in an organisation from senior management to front line staff.

A3 problem solving

  • The A3 Problem Solving method builds on the DMAIC process.
  • The outcomes of each stage of the DMAIC process are summarised on an A3 sheet of paper.
  • An A3 Problem Solving template is available for download on the Business Action Learning website.
  • Ideally, you should customise this template to suit your specific needs.
  • The A3 template includes boxes or sections to capture the following information:
    • Project name, date and name of person who wrote up the A3
    • A definition of the problem
    • Measurements made and other data collected
    • Outcomes of the analysis of the problem
    • An improvement plan showing actions to be taken, person responsible and due date
    • Control measures that have been put in place to prevent the problem from recurring
  • A completed A3 provides a clear and concise report on how a problem was solved.
  • It is developed progressively through the course of a project.
  • After the project has concluded, others can go back to the A3 to quickly understand what the problem was, how it was solved and what was learnt.